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How to play Takara, Kisha and Tōdai

Takara, Kisha and Tōdai are two free logic puzzles, a new one every day, the two taking turns. The one route to the treasure in Takara, a line for each train in Kisha, or a route the lighthouses count in Tōdai. Every puzzle is built by hand and checked by a solver to have exactly one solution.

Play today’s puzzle

The rules

  • Find the one route from the entrance to the . It steps up, down, left and right, never crosses a wall, never enters a void, and never visits a square twice.entrancewallvoidtakara
  • A number beside a row or column says how many of its squares the route covers. The entrance and the also count as squares of that row or column. No number means no constraint. A clue with ≥ or ≤ is a bound rather than a count: ≥2 says the route covers at least two squares of that row or column, ≤2 at most two.rowcolumnat leastat most
  • An arrow is a square the route must pass through, leaving in the direction it points. A four-way marker only says the route comes through — any way in, any way out. It is drawn with only the ways that are open, so one in a corner has two arms.arrowfour-waycorner
  • More than one means only one is real. The rest are decoys: exactly one sits at the end of a route that satisfies every other clue.特 specialimpostor

Controls

  • Draw by dragging across squares in mode. Drag back along a segment to rub it out, or switch to . You do not have to start at the entrance — work back from the treasure if that is easier.
  • Mark squares or as notes to yourself. Nothing is checked against them, and drawing a line through one clears it. On a mouse, dragging with erases, and backspace is .
  • Zoom with , a two-finger pinch, or ctrl and the wheel. re-centres the board on the screen.
  • Move the board by dragging with two fingers, the middle mouse button, or from the margin around the board.
  • Your work and your time are kept per puzzle, so you can leave and come back to exactly where you were.

The rules

  • Draw one line for each train, in its colour, from its start to its finish. A line steps from square to neighbouring square, may leave its start any way, and never turns round inside a square. Squares no line uses are fine.startfinisha line
  • Lines may cross, but only on straights: two lines share a square only when both run straight through it at right angles. Otherwise track never overlaps, and no line runs into a void or a station.crossingvoid
  • A station counts the eight squares around it, diagonals included, in which its own train has track — its start and finish count too, and each square counts once. Its number is that count. A station with ? only has to be passed at least once.3station?? station
  • A piece of track printed on the board has to be laid by one of the lines, whichever train it is. A straight piece may still be crossed at right angles.piece

Controls

  • Draw by dragging across squares with a train picked in the bar . Pick a train there, or press its start, finish or a station on the board. Drag back along your own track to rub it out, or switch to . Track need not begin at the start — lay the pieces you are sure of anywhere and join them up later.
  • Mark squares or as notes to yourself. Nothing is checked against them, and track through one clears it. On a mouse, dragging with erases, and backspace is .
  • Zoom with , a two-finger pinch, or ctrl and the wheel. re-centres the board on the screen.
  • Move the board by dragging with two fingers, the middle mouse button, or from the margin around the board.
  • Your work and your time are kept per puzzle, so you can leave and come back to exactly where you were.

The rules

  • Find the one route from the entrance to the . It steps up, down, left and right, never crosses a wall, never enters a void, a mirror or a lighthouse, and never visits a square twice.entrance宝a line
  • A lighthouse shines four beams, up, down, left and right. A beam turns a corner at a mirror — both faces reflect — and stops at a wall, a void, the edge of the board or another lighthouse.2lighthouse1mirror
  • Its number is how many route squares its light falls on. The entrance and the count, and a square lit twice counts once. Tap a lighthouse to see its light.3宝lit: 3

Controls

  • Draw by dragging across squares in mode. Drag back along a segment to rub it out, or switch to . Tap a lighthouse to see where its light falls; tap it again to put it out.
  • Mark squares or as notes to yourself. Nothing is checked against them, and drawing a line through one clears it. On a mouse, dragging with erases, and backspace is .
  • Zoom with , a two-finger pinch, or ctrl and the wheel. re-centres the board on the screen.
  • Move the board by dragging with two fingers, the middle mouse button, or from the margin around the board.
  • Your work and your time are kept per puzzle, so you can leave and come back to exactly where you were.

Good to know

  • A new puzzle every day, released at midnight Amsterdam time: a Takara one day, a Kisha the next. Every earlier puzzle stays in the archive, so none is ever missed.
  • Free, with no account and no ads. Your progress is kept in your browser, and settings can move it to another device.
  • Install it as an app from your browser’s menu to have it on your home screen.
  • Six languages: English, Dutch, German, French, Spanish and Portuguese.